![]() More importantly, Snake has now been joined by a plethora of characters with amazing asses. It’s come to the point where fans complained about Snake having a flat butt in Super Smash Bros. ![]() Snake’s meticulously-rendered rear has since made its way to later games in the series, as well as in his guest appearances in other games. Snake’s replacement Raiden traipses through the later chapters of the game in the buff with his lovingly rendered ass-flesh on display for everyone to enjoy. Specifically the aforementioned “dummy thicc” one that Snake’s voice actor, David Hayter, couldn’t help but join in on.Īnd of course, for those who prefer younger butts. Snake’s butt is so lovingly rendered that even now, over a decade since the game’s release, it’s still the source of memes. For the sequel, Konami’s art team decided to show just how skin-tight it was, with the suit’s material lovingly embracing each cheek while giving the perfect hint of his crack. MGS2, however, was one of the first games to really take advantage of this.Įven in the first Metal Gear Solid game, Sold Snake was already wearing a skin-tight sneaking suit. Then everything changed with Metal Gear Solid 2.īy the time the PlayStation 2 rolled around, developers had enough horsepower to render butts decently again. After all, there really isn’t anything sexy about sharp, square-edged polygons. The advent of 3D polygon graphics put a damper on on-screen representations of asses. Capcom even one-upped Chun-Li with Cammy, who’s made a career out of baring her bold behind.Įven SNK’s Mai Shiranui, more commonly known for her bountiful bosom, was also gifted with a bouncy butt, visible in certain animations (but not in the toned-down North American versions of her games). Other female fighting game characters from the era were similarly blessed. However, this was put front and center in 1994’s Super Street Fighter II update where she was given a new animation for her “Kikoken” fireball that put particular focus on her booty.Ĭhun-Li isn’t the only character from this era gifted with a pulchritudinous butt. That Chun-Li had a nice, shapely set was already obvious during specific frames of her sprite’s animation. ![]() As any bonafide ass-person will tell you, a good pair of legs is always punctuated by a nice ass, and in this Capcom didn’t disappoint. Wearing a cross between a qipao and something a showgirl would wear, Chun-Li made an impression with her exposed, shapely, bestockinged legs. But even back in the days of sidescrolling viewpoints and 2D sprites, butts were already on full display.įor this, I present none other than the first lady of fighting herself, the queen of kicks and the first of many pantsless (female) protagonists in Capcom’s games: Chun-Li. Yes, as mentioned above, the current prevalence of third-person viewpoints put these digital derrieres front and center. Whatever the reason, we’re better off for it. Whatever the reason, video game developers can’t seem to help but give a lot of loving attention to a pair of plump, slappable and (because I just have to say it) dummy thicc buns. ![]() Or perhaps it’s because its easier for butts to be enjoyed by all genders. Or perhaps it’s because, in today’s world where the third-person over the should viewpoint, they’re easier to focus on than other bits. Perhaps its because they’re a “safer” choice to get past the censors that boobs or-uhm-balls. While this fanservice can come in many forms, there’s one particularly plump bit of anatomy that tends to get the bulk of attention: the butt. Even during the early days of the medium, they’ve been sneaking in small bits of fanservice to titillate the fans. Whether in the games themselves or in the fandom, video game characters are often presented in a manner as to make you lust over them.ĭevelopers know this and have known for quite a while. “My analog stick don’t want none unless you got buns hun.”
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